Do You Need a Second Life?
April 24th, 2007 (9:00am) Mike Gunderloy 6 Comments
Who by now has not seen at least some of the hype for Second Life, the massively multiplayer digital universe run by Linden Labs? Edging rapidly towards the six million resident mark (though some real life human beings have multiple identities “in world”) and home to corporate presences as diverse as Coca-Cola, UGS, and Reuters, it’s been the subject of much press coverage in the last few years.
Despite the rapid growth of Second Life’s user base, it’s fair to say that most people (even most web workers) have no real conception of what it’s like, or why they might want an account there. Now, it’s true that you can find virtual sex, anti-social jerks, eight-foot-tall furry animals wearing clothes, and heavily-armed mercenaries in the world of Second Life. In that, it reminds me a lot of classic usenet, or IRC when I first started using it, or any other frontier of communication. The frontiers tend to be wild and woolly places.
But they also tend to be interesting and innovative places. Information Week’s Mitch Wagner suggests (and I agree) that Second Life is “a glimpse of what the Internet will probably look like in 15 years.” Think back 15 years: did you have VOIP? Instant messaging? E-mail? All of those technologies looked equally crazy when they were first starting out. In addition to the game players and loony-tunes, Second Life is home to a growing population of early adopters, futurists, and technological visionaries.
I’ve been seriously inhabiting Second Life for a few months now, and my evaluation at this point is yes, you can use it for business as well as for play. In particular, I find it a much better environment for online meetings than old-style multi-user chat rooms. The virtual setting - which can range from conference room to beach club to rain forest to, well, anything, depending on the needs and desires of the meeting organizers - can do a lot to set the tone for the meeting and relax the participants.
Although I’ve heard this dismissively referred to as “IRC with sock puppets,” most people don’t seem to treat it that way. In fact, it seems to me that the younger you are, or the further you are from being a purely technical wonk, the more you’ll be willing (in general) to get immersed in an environment like Second Life, and to treat it as a virtual third place, with all the social benefits that brings. In addition to business contacts, I’ve made friends in world, attended parties, and just generally had a good time - none of which is necessary to doing business, but it’s a nice fringe benefit.
Is Second Life necessary to web worker success? No - but when you come right down to it, neither is Skype, videoconferencing, chat rooms, or much of the other technology that we experiment with. Is it useful in some situations to web workers? Absolutely. In a few more years, we’ll be routinely exchanging virtual reality contact info (perhaps for Second Life, perhaps for one of its descendants) as routinely as we exchange e-mail addresses now. This is your chance to get in on the ground floor. If you want to look me up in world to kick these ideas around some more, you’ll find me using the name MikeG1 Schumann there.

6 Comments Post your own comment
Nerd Guru says: April 24th, 2007 12:15pm
Agree with pretty much everything, Mike.
When I walk around Second Life, it reminds me a lot of what the web looked like in 1995 when all you could find was porn, sports scores, and nerd subculture. I’ll never forget showing an early David Letterman fan page to my wife and her reaction was, “Why would anybody ever want to use THAT?” Now she finds online shopping indispensable.
That’s not to say that Second Life is definitely the next thing, but it sure could be. It offers a degree of freedom that you just can’t get in a 2D world.
The thing I wonder, though, is the complexity of the UI. My grandmother can point and click. The concept of a mouse pointer and a button is easy to understand for everyone from my 5-year old daughter to my 85-year old grandmother. No way either one can navigate a 3D environment using a variety of keyboard combinations. Maybe to someone who’s in their teens now and has always had 3D environments to move through it’s different and maybe it’ll take that generation to grow up in order for this sort of thing to get traction. The possibilities are interesting, but the leap in navigation may be limiting.
nomadicalloy says: April 24th, 2007 7:56pm
I used to goto SL I wish FL was that easy.
chriskelley.org » Blog Archive » More interesting reaction to UGS in SL says: April 25th, 2007 8:54am
[...] Web Worker Daily » Blog Archive Do You Need a Second Life? « Coca-Cola, UGS, and Reuters, it’s been the subject of much press coverage in the last few years. [...]
Philippe Borremans says: April 25th, 2007 10:23am
Virtual worlds and/or 3D internet is most probably the next form the internet will take. That’s because it is visual and social at the same time. I work for IBM and we’re already using virtual worlds to teach, collaborate and meet on a regular basis. We help companies to do virtual commerce in world and are also doing parts of our own research in world… I do not see why other companies should wait 15 years to do the same…
em says: April 26th, 2007 6:53am
Well, Mike, you have intrigued me — I will have to check out this New World!
As I am not a teeny-bopper or well-versed in playing video-games, it will be interesting to see if I can navigate thru this 3D world, but I like the concept of the Third Place.
I think America has largely lost the Third Place — except for those who choose Church Meeting Halls or Coffee Shops to socialize with strangers or acquaintances. Urban Planners need to re-adopt this aspect of everyday life and get it back into the real-world.
I am intrigued by your comments and Phillipe’s, so I will check it out to see if I can make it work for my business.
Thanks for the tip!
Em
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Web Worker Daily » Archive Weekend Coffee Break « says: December 8th, 2007 11:07am
[...] constituencies, if only they can find the right 3D environments to meet in. We’ve covered Second Life as a web worker tool in the past, but even if that’s not the place for you, could some sort of 3D web lie in your [...]